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| Design - Interviews@3LC | ||||
| Tuesday, 18 April 2006 | ||||
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Studio Bouroullec: The superficial need not apply. Interview with Erwan and Ronan
I was just
becoming enthused and absorbed with the high-end design world in 2000 when this
strange last name appeared in all the magazines. Bouroullec. Two brothers, Ronan (right) and Erwan (left), a few years
earlier had done what everyone dreams of doing— being in the right place at the
right time. They wooed Giulio Cappellini
of the design powerhouse Cappellini, and in 2000, Spring Chair, their first Cappellini product, made its debut. I admit, I wasn’t impressed. I swore I wouldn’t do what all the ‘cool’
people were doing. I wouldn’t jump on
the Bouroullec band wagon. But in
retrospect, I realize it was because I took the chair only on face value. It took quite a few years to understand the
depth and breadth of each of their pieces and to mature enough to be able to
appreciate the work that the Bouroullecs produce.
It has been written around that the brothers use very deliberate and measured language when they speak about their work. However, the interview with Erwan reveals how incredibly seamless he is in his approach to design and his own self-knowledge. There is nothing measured about his answers nor his conversation. He knows what he wants and knows how to shape it, and his communication style, like his sense of aesthetics and ability to give dimension to their designs, is fluid. Quite the opposite of measured. If only he would take off his AC Milan scarf… As for Ronan, his sense of humor is measured. To perfection.
For what contribution would you like to be known to the design field?
What I
really hope is to contribute identity with some products and projects that
define their own part and by this their own character and that they are, I
would say logical enough by themselves to be like a soccer ball— Which is incredibly detailed and simple at
the same time. Something that has the
ability to behave by itself. For me,
something that I’d like to be known for is something like “The Great Alchemist”. The question of design is how to be able to create
great alchemy inside a project. It means
that a project is able to answer to many points of view at the same time. If it’s just one idea, it’s not developed
enough. A good object has to be able to
come from many points of view. Shape,
technical, democratic, social...
E: For me it’s a pure obsession. It’s a thing I can never forget even when I’m
tired. I just think about design, my
project. I imagine if I were a painter,
I would have the same obsession for painting.
The other thing is that in fact, in my own personal life, it has a bit
of importance, but I don’t think I’m too inserted in the design “star
system”. I don’t go to design parties
except in Milan, which I like because I see many friends. I don’t use my figure of being a designer. How similar are yours and Ronan’s personal and professional goals?
We are
brothers, but we are only five years apart.
We grew up in the same culture, the same house, the same country side. At the same time, we never played football
together because five years difference is big socially. When I was five, he was ten. So we never had the same friends, we never
went to the disco together. I wasn’t
there when he kissed his first girlfriend and he wasn’t there for mine. We are the same from a cultural point of
view. So for reactions, we understand
incredibly quickly. But afterwards for
something deeper than just a reaction, we have differences from time to time.
We sometimes don’t agree on approaching a project. But we have an incredibly
strong brotherhood in most directions.
It’s a
little like believing in God! When
people say it’s not possible, we never ignore that answer, but sometimes you
have to push forward. As a designer,
what is quite interesting is that you have a wider point of view than a
machinist or a technical or marketing person.
We have the ability to embrace the whole of the project. Sometimes the points of detail that look
difficult to achieve at one point of the project are resolved by another point
of the project. From this point of view
sometimes we trust others’ point of view, other times we push for ours. With a company like Vitra, they can say “we believe it’s not possible,” but we go on
and produce prototypes and go forward because it needs to be verified. Sometimes it’s not possible, sometimes it
is. We make mark-ups, collect materials,
we test them in our own studio, so we do a lot of the developing and
verification process already in the studio.
So part of the tech development and engineering is already done in house
before we propose projects to others. So
from this point of view we feel quite safe when we propose a project because we
have made preliminary attempts. Was the Kvadrat tile conceived as part of the work you’ve been doing which pushes the limits of materials and their design applications, like the Facett line for Ligne Roset, or the Slow Chair for Vitra—or was it a part of that concept at all?
Interview follows on next page...
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